In this tutorial I will go through some of the techniques possible to optimise architectural models, so that they are below the required polygon count and file size. If your model exceeds the current 100MB file size limit, you will be interested to know some of the steps you can perform to radically alter your model size, without loosing wanted detail and geometries. Therefore in order to achieve the most robust AR performance, models must be optimised through their polygon count. Due to the size and complexity of detail within these models, they often take too much processing power for most portable devices to render and augment at real-time. Most models are very information heavy because these models are normally created at 1:1 scale, or modelled without considering Polygon Counts. The most crucial factor for demonstrating 3d models in augmented reality is the size of the models being rendered at real-time.
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